Weapons
Melee and ranged methods of attack
Melee Weapons
Melee weapons are used in hand-to-hand combat and require an opponent to be within 1.5 m to be used. Some weapons require two hands to be wielded, others only require one hand. One-handed weapons allow for the wielder to also be holding and using another object.
Weapon | Cost | Damage | Hands |
---|---|---|---|
Shock Stick | 10 Credits | 1d4 | 1 |
Electroblade | 50 Credits | 1d6 | 1 |
Double Ended Electroblade | 75 Credits | 1d8 | 2 |
Blaster Weapons
Blaster weapons are used in combat to attack from a distance and allow for an opponent to be within varying distances from the shooter. Some weapons require two hands to be wielded, others only require one hand. One-handed weapons allow for the wielder to also be holding and using other objects.
If a character does not have BLASTER PROFICIENCY (gained with 1 level of the Soldier Class or 3 levels of the Corsair Class) they cannot use a blaster of any kind.
Weapon | Cost | Range | Damage | Hands |
---|---|---|---|---|
Laser Blaster | 40 Credits | up to 50 m | 1d6 | 1 |
Ion Blaster | 80 Credits | up to 75 m | 1d8 | 1 |
Plasma Blaster | 120 Credits | up to 150 m | 1d10 | 1 |
Heavy Laser Blaster | 80 Credits | up to 25 m | 2d6 | 2 |
Heavy Ion Blaster | 160 Credits | up to 50 m | 2d8 | 2 |
Heavy Plasma Blaster | 240 Credits | up to 100 m | 2d10 | 2 |