Weapons

Melee and ranged methods of attack

Melee Weapons

Melee weapons are used in hand-to-hand combat and require an opponent to be within 1.5 m to be used. Some weapons require two hands to be wielded, others only require one hand. One-handed weapons allow for the wielder to also be holding and using another object.

Weapon Cost Damage Hands
Shock Stick10 Credits1d41
Electroblade50 Credits1d61
Double Ended Electroblade75 Credits1d82

Blaster Weapons

Blaster weapons are used in combat to attack from a distance and allow for an opponent to be within varying distances from the shooter. Some weapons require two hands to be wielded, others only require one hand. One-handed weapons allow for the wielder to also be holding and using other objects.

If a character does not have BLASTER PROFICIENCY (gained with 1 level of the Soldier Class or 3 levels of the Corsair Class) they cannot use a blaster of any kind.

Weapon Cost Range Damage Hands
Laser Blaster40 Creditsup to 50 m1d61
Ion Blaster80 Creditsup to 75 m1d81
Plasma Blaster120 Creditsup to 150 m1d101
Heavy Laser Blaster80 Creditsup to 25 m2d62
Heavy Ion Blaster160 Creditsup to 50 m2d82
Heavy Plasma Blaster240 Creditsup to 100 m2d102