Clothing & Armour
Dressing for Defence
Protective equipment includes clothing, armour and shields. One of each can be used together (e.g. clothes + light armour) however multiple clothes and armours cannot be stacked. The given AC modifier should be applied to a character's AC.
N.B. A naked character has an Armour Class of 10 (in all cases).
Item | AC Modifier | Cost |
---|---|---|
Clothes | +1 | 10 Credits |
Light Armour | +1 | 100 Credits |
Moderate Armour | +3 | 500 Credits |
Heavy Armour | +5 | 1,500 Credits |
Energy Shields
Energy shields are small devices which are worn as armbands and can be switched on or off as an action. When on, they emit a glowing energy which surrounds the wearer and increases their Armour Class. Energy shields have a limited lifespan and may only be used for a certain amount of time before they are defunct and no longer usable.
Only one shield may be used by an individual at any given time. If a character is wearing two or more and has one already activated when they attempt to activate another, the first automatically deactivates and the second becomes the only active shield on their body.
Shield Type | AC Modifier | Cost | Duration |
---|---|---|---|
Phantom Shield | +2 | 500 Credits | 20 Minutes (200 Rounds) |
Pegasus Shield | +4 | 1,000 Credits | 10 Minutes (100 Rounds) |
Void Shield | +8 | 5,000 Credits | 5 Minutes (50 Rounds) |